Pipeline graphique
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| ObjectInstance |
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AddLight | FACE_PLY (Ply) | VECTOR (Mesh) | matrice22 (Math) | |||||
AddObject | FaceteEcran | Pipeline | VERTEX (Mesh) | matrice44 (Math) | ||||
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| PlyLoader |
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POINT_PLY (Ply) | ||||||||
BaseObject | Light_Global |
| byte16 | pixelIN | ||||
BOUNDINGBOX (Mesh) | Light_Local | byte32 | pixelOUT | |||||
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| ReadFmt (Ply) | byte64 | point | ||||
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Camera | MainWindow | |||||||
COLOR (Mesh) | MATERIAL (Mesh) | ShaderBase | color | rgb | ||||
| Material | ShaderGoureau | color (defColor) |
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MaterialComp | ShaderPhong | coord2d (Math) | ||||||
EDGE |
| Sommet |
| vecteur3d (Math) | ||||
Object (Mesh) | iVertFace | |||||||